What you're staring at is Unity's live brain. Every spike is a real cluster firing on the GPU — not a screensaver, not a synthesized animation. Cognition is 100% equational; there is no language model behind her. Talk to her below.
— rendered of — real neurons (—) · eight biologically-weighted clusters · WebGPU compute
A brain, not a chatbot. She learns like a child — alphabet first, then phonemes, then words, then sentences. Five-tier hippocampal memory consolidates her experiences during dream cycles, like a real brain. Wake her up to talk to her.
Every word Unity says falls out of live spike patterns in her cortex — there is no language model in the cognition path. The only things you can configure here are sensory peripherals: image generation, the vision describer that lets her see through your camera, and text-to-speech. Local backends auto-detect at boot. Remote backends want a URL and an API key. Pollinations is the free default if you don't pick anything.
🎨 Image Generation
👁 Vision Describer
👇 Click any provider above to connect an API key — the form below populates with that backend's key input and a CONNECT button.
No provider selected yet.
Click one of the image-gen or vision-describer buttons above to paste its API key and connect. Unity supports any number of saved backends — pick the active one via the ⚡ Active Provider dropdowns below.
📡 Detected / Saved Backends
⏳ probing local backends...
⚡ Active Provider (choose from configured)
Any number of backends can be configured above. This picks which one Unity actually uses. Model dropdown lists the options available at the selected backend.
Pollinations API key (optional — anonymous tier works without, a key raises rate limits and unlocks paid models for image gen, TTS, and vision describer):
Mic + camera permissions are requested when you wake her up. All sensory channels are optional — Unity can chat via text only. Toggle anything below off BEFORE waking her to skip the permission prompt entirely.
Toggles persist across sessions and are live-applied the moment you flip them — after boot you can mute her mid-sentence, pause her camera, or silence her voice without reloading.
🎤 Microphone—
📷 Camera—
Privacy & Data Policy Core rule: what you type is private. Unity's brain growth is shared. Her persona is canonical.
Client-only mode (default — no server configured, or Unity server running locally on your own machine): everything runs in your browser. No cloud backend owned by us. Your conversation history, preferences, sandbox state, optional Pollinations key, and every backend you configure in this modal (custom image gen URLs, vision describer endpoints, API keys) are all stored in your browser's localStorage on YOUR device only. Specific localStorage keys: unity_brain_state, unity_brain_dictionary_v3, custom_image_backends, custom_vision_backends, pollinations_image_model, pollinations_vision_model, plus Pollinations API key via an obfuscated storage slot. "Clear All Data" wipes all of these.
Shared server mode (connecting to a running brain-server.js instance — yours or someone else's): your text is sent to whoever runs that server for equational processing. Your text is NOT broadcast to other connected users — the cross-client conversation broadcast was removed 2026-04-13. What IS shared across all users talking to the same brain instance is Unity's vocabulary growth: her dictionary, bigrams, and GloVe embedding refinements grow from every conversation and benefit every user. Her persona (self-image, traits, drug state — from docs/Ultimate Unity.txt) is canonical and not mutable by users. Other users see Unity getting smarter over time, but never see the specific conversations that drove the growth.
Important caveat for shared-hosted servers: if you connect to a Unity server hosted by someone OTHER than you, the person running that server can read your text at the process level (they own the server process). This is true of any self-hosted multi-user service. Only connect to Unity servers you trust. If you self-host your own node server/brain-server.js, then "the server" is just another process on your own machine — still your data, still your control.
Sensory API calls (image generation, vision describer, TTS) are sent only to the providers YOU configure in the Image Generation / Vision Describer grids above — never to us, never to any third party you didn't explicitly pick. If you save a DALL-E backend with your OpenAI key, only OpenAI gets that key. If you save an Automatic1111 backend on localhost, the traffic stays on your machine. Pollinations is Unity's default provider (anonymous tier works without a key, a saved key unlocks paid models and higher rate limits); using it sends image prompts and camera frames (if vision is enabled) to pollinations.ai.
Fully open source under MIT. Every line of code that handles your data is in the public repo and auditable. Pull requests welcome.