🔗 DUNGEON MASTER: THE HUNT
A persistent city-builder dungeon harem evil-taboo simulator. You're the villain — the dungeon operator, the predator, the collector. Hunt prey across the outside world with purchased tools. Bring them back. Bond them. Sell them. Record them. Own everything. There is no win state — the game is the ever-growing collection and the ever-upgrading dungeon.
(checking for saved game…)
The Loop
A persistent city-builder cycle. Every step ratchets your operation forward — every captive feeds the films, every film funds upgrades, every upgrade unlocks the next tier of prey.
🎯 Hunt
Visit Town. Pick a hunting ground — street, club, library, sorority row, hotel lobby, harder zones. Pollinations renders each girl's thumb on her seeded face + capture outfit. Roll the 4-stage attempt: Approach → Engage → Subdue → Secure. Per-tool stage stats versus per-archetype resistance.
🔒 Hold
Drag her back to one of your dungeons. Assign a hold. Upgrade across ten tracks per room — security, restraints, lights, toys, food, bedding, decor, climate, entertainment, surveillance — plus the toilet progression (can → bucket → full plumbing). Lock down the escape math.
💬 Interact
Open her room. Real Ollama dialogue streamed from your local uncensored LLM. Body state, mood, drug curves, captive affect, outfit overlay, john history all feed the four-overlay prompt. Stockholm bond ratchets L0 → L9. Kokoro speaks her words in her assigned voice.
🎬 Record
Hit Record. Every interaction becomes a film. Films auto-sell on the content market forever — outfit multiplier × bond multiplier × content-tier multiplier × rarity multiplier. Premium 💣 sell-negatives kills the master copy for a 3.5× lump sum.
💰 Expand
Buy more dungeons. Buy hunting locations as properties — eventually own the whole town. Buy outfits, drugs, restraints, recording gear, dungeon-template upgrades. Climb from hole-in-the-wall to cinderblock cells to container-in-the-woods to cold-war bunker to mountain compound.
Systems
Every system is interconnected. A drug curve feeds the image prompt. A captive affect modulates the Ollama overlay. A bond level reshapes the body-part lexicon. Stamina drains every tick. Mood threshold-flips reclassify her affect. The state-delta parser closes the loop between her dialogue and her body.
🎯 4-stage capture
Approach → Engage → Subdue → Secure. Per-tool stage stats (chloroform crushes Subdue; rope dominates Secure; tranq darts knock her out 4 minutes flat) versus per-archetype resistance (clubgirls dodge fast, librarians break easy). Single-use tools consume on success; reusables persist. Inventory pre-validated before each attempt.
🏚️ Dungeon portfolio
Start in a hole in the wall. Upgrade through cinderblock cells, container in the woods, sewer alcoves, basement workshop, cold-war bunker, mountain compound. Each template has its own capacity track. Buy more dungeons as the empire grows — eventually own several different templates across multiple properties.
🏛️ Property ownership
The 17 hunting locations aren't just hunting grounds — every one is purchasable. Owning a location unlocks private-access hunts (zero suspicion), exclusive spawn pools, dedicated recording venues, passive income, and locked-in higher capture odds. Late-game flex: own everything.
💉 Drug pharmacology
Cocaine, weed, MDMA, acid, whiskey, ketamine, tranquilizer dart. Each with onset / peak / wear-off curves rendered as live mm:ss countdowns. The tranq dart drops her unconscious for exactly 4 minutes. Drugs feed image prompts, dialogue tone, mood drift, and the conception-protection roll.
👗 Wardrobe + nudity
Captives keep the outfit they were wearing at capture (the captured-with source flag). Buy specialty outfits — schoolgirl, secretary, latex, bondage harness, pony-play, maid, gym, swim, sleepwear, ceremonial. Derobe puts nude at slot 2 of the image prompt. Strip everything bans accessories, jewelry, restraints. Outfit multiplies film value.
🎙️ Real Ollama brain
Every reply streamed from YOUR local uncensored Ollama at localhost:11434. Default dolphin-mistral:7b; abliterated alternates supported. Four-overlay prompt stack: BASE_SLUT → ARCHETYPE → CAPTIVE_AFFECT → MODE → SCENE. State-delta parser <delta>{...}</delta> closes the loop between her speech and her body state.
🔊 Kokoro voice + voice-in
16 in-browser Kokoro voices, per-girl override so each captive sounds distinct. Voice-in via Pollinations transcribe — speak your prompt with your mic and she replies live. Models cached in browser storage after first load. No canned strings, no hardcoded reactions.
🖼️ Pollinations image stack
Whole-body profile images at girl-generation time (face + outfit seeded per girl for visual consistency across every render). On-demand selfies. Hunt thumbs. Disposal final-scene images. Town overhead. Custom-pose input — type a scene description and Ollama writes the image prompt for you.
🔗 Stockholm bond L0–L9
Bond ratchets through nine Stockholm tiers based on treatment, time, dialogue, and care actions. Each tier reshapes her body-part lexicon (L0 clinical → L9 worshipful), unlocks scene types, drops escape risk, multiplies film value, and bumps john-happiness pricing.
🚪 Escape mechanics
Every captive has a live escape-risk score driven by her mood, her room's restraint upgrades, bond level, drug state, and time-since-last-interaction. High-risk girls test the door, search for tools, plot. Security tier + restraint tier are the math that keeps them in. Failure = she's gone.
🤰 Pregnancy + abortion
Vaginal-cum conception roll on every applicable scene. Fertility curve modulated by drugs + day-of-cycle. 7 days per tick gestation, 280 days to full-term. Plan-B, medical pill, back-alley surgical kit, OB-GYN referral — each with a gestation-day window + complication risk. Per-trimester visible image markers in renders.
💸 Whore-out + john ledger
Open her to general-public johns. 10 archetypes — regular / rough / cheap / generous / repeat / weirdo / quick / talkative / pregnant-want / degrader. Per-tick passive arrivals; pay scales with bond × stamina × health × mood × outfit (clamped 0.2–3.0). She remembers her johns and may reference them in conversation.
🎬 Films auto-sell forever
Record every interaction. Films listed permanently as infinite-copy passive earners. Outfit multiplier × bond multiplier × content-tier × rarity. Premium 💣 sell-negatives action destroys the master for a 3.5× lump sum — pick the long tail or the lump pop.
⛓️ Slave market
Buy temperamental low-bond girls cheap on the slave market. Sell your high-Stockholm trained ones at premium. NPC sellers cycle inventory; your listings cycle to NPC buyers over time. Backstory fragments preview each lot.
🤝 Propositioner gigs
NPC customers arrive with specific needs — archetype, kinks, acts, toys, duration, budget, quirks. Pick which girl to send, negotiate price, accept or reject. Engagements resolve against stats + mood + bond, apply buffs / debuffs / risks, feed repeat-client reputation.
💪 Stamina + health bars
Every captive carries persistent stamina (0–100) + health (0–100). Actions drain stamina (sex, whore-out sessions, violence). Health drops from violence + drug stacking + neglect. Low-stamina girls underperform with johns. Low-health girls flag warn / danger states on the room view.
🎨 Custom-pose input
Type your own scene description, Ollama writes the canonical 8-position image prompt around it (face seed + outfit + age + body state + drugs + setting + pose + style). Stage her exactly how you want. Custom-pose drafts + result images persist across UI re-renders via module-scoped state maps.
🗂️ Image history gallery
Every image generated for a girl appended to her per-girl history (capped 100 / girl). Browse the gallery from her room — responsive 180px thumbnail grid, fullscreen lightbox, ←/→ keyboard nav, blob-based cross-origin download. Every selfie, every hunt thumb, every disposal final.
⚱️ Disposal — 6 methods
Bury · Lose at sea · Incinerate · Release · 🎬 Finalization film · Trade. Each method renders its own bespoke final-scene image and triggers different consequences (notoriety, suspicion, premium content, returning ex-captive). Finalization films sell 3–5× regular price.
👁️ Notoriety / heat
Cumulative heat from your operation. Higher notoriety = harder spawns (vibrant, well-trained girls), lower acquire odds, more cop interest. Property ownership and stealthy disposals modulate heat. Decay slowly over inactivity. The cost of running too hot.
🛡️ Condom-on state
Condom is a wardrobe-layer overlay tracked via previousOutfit. Equipping condom blocks the conception roll on vaginal-cum scenes. State-overlay pattern — currentOutfit carries the flag; effectiveOutfitId resolves to the visible outfit for image gen.
🍞 Per-girl consumables
Buy food, water, light, outfits for each captive as ongoing purchases. Food + water deplete on a slow tick. Low food drops health. Low water drops mood. Lights matter for image-prompt mood. Outfits unlock film-value multipliers.
💬 Universal tooltip engine
Hover any tagged element (200ms delay) or long-press on touch (350ms) for a dark-themed concise hint. Edge-aware positioning. Auto-binds via MutationObserver so dynamically-rendered UI picks up new tooltips automatically. Hover anything and it explains itself.
Inside Her Room
Every captive's room is a full UI surface — state bars, action panels, drug scheduler, wardrobe, custom-pose input, gallery link, whore-out toggle, pregnancy panel, recording controls.
📊 Live state bars
Bars warn / danger when stamina or health drops — visual hint that she needs rest or healing before another john tick.
🎛️ What you can do
Every action routes through the central applyAction spec table.
- Caretake — feed, water, heal, cuddle, praise, redress
- Drug — push coke, weed, MDMA, acid, whiskey, ketamine, tranq
- Sexual — every act mapped, cumLoad + bond + mood + stamina deltas
- Violence — slap, punch, strangle (gated on notoriety)
- Restraint — cuff, gag, blindfold, hood, suspend, immobilize
- Whore-out — toggle her availability, set rate floor + condom rule
- Record — start film, end + price + list, sell-negatives lump
- Custom pose — type the scene, Ollama writes the image prompt
- Wardrobe — equip / derobe / strip everything / re-dress
- Gallery — every past image of her, full-screen lightbox
🔒 Privacy at a glance
Your save lives in your browser's IndexedDB. Ollama runs on your machine. Optional Pollinations calls go through your own API key. No accounts, no telemetry, no analytics, no cloud, no third-party retargeting. Export your save anytime from Settings. Factory-reset wipes everything. Read the full Privacy Policy →
Quick start
- Install Ollama (ollama.com/download) and pull
dolphin-mistral:7b. SetOLLAMA_ORIGINS=*so the browser can talk to it. The launcher does this for you on Windows / Mac / Linux. - (Optional) Paste a Pollinations
pk_publishable key into Settings — unlocks whole-body images, selfies, hunt thumbs, and gallery renders. Without it you still get the full text-based game. - Run
start.bat(Windows) orstart.sh(Mac / Linux). The launcher auto-syncs.env→js/env.local.js, serves with no-cache headers on port 9535, and opens the browser. Click 🎬 Start New Game — your starter dungeon is a hole in the wall and Unity is your starter captive.
Every character is 18 or older. Adult fiction. Local-first. Your save in your browser, your model on your machine, your taboo your business. No telemetry. No accounts. No cloud. Terms · Privacy.
⚡ Status
🦙 Ollama (local LLM — the brain)
Detecting…
📦 Model
Waiting for Ollama…
🎙️ Kokoro TTS (in-browser voices)
Preparing…
🖼️ Pollinations (optional — images)
Waiting…
Key type matters: browser-side use needs a pk_ publishable key
(rate-limited, 1 image/hour/IP on free tier). sk_ secret keys are
server-side only and Pollinations will reject them from the browser with 403.
Get your key at enter.pollinations.ai.
If the key fails, the game falls back to the legacy free endpoint automatically.
ℹ️ How this works
Everything in DUNGEON MASTER: THE HUNT runs on your machine. The static site you're looking at is served from GitHub Pages — zero backend. Ollama runs your local LLM (the girls' minds). Kokoro runs in your browser for voice (models cached in your browser storage). Pollinations (optional) generates images via your own key. Your save data lives in your browser's IndexedDB. Export / import anytime from Settings.
This is adult fiction. All characters are 18+. Content is taboo, extreme, uncensored. If that's not for you, close the tab.
ℹ️ About DUNGEON MASTER: THE HUNT
DUNGEON MASTER: THE HUNT is a persistent text-and-emoji city-builder game with the structural skeleton of a dungeon-harem evil-taboo simulator. You play the villain — the dungeon operator, the predator, the collector. Gameplay is loop-based, construction-focused, persistent across sessions, growth-oriented. There is no win state — the game is the ever-growing collection and the ever-upgrading dungeon.
Game loop
- Hunt — visit Town, pick a location, run a 4-stage capture attempt against girls who spawn there
- Hold — bring captives back to your dungeons, assign them holds, upgrade their conditions across 12+ tracks
- Interact — talk to them via real Ollama-powered dialogue with persistent body state, drugs, mood, bond
- Record — every session can be recorded as a film; films sell on the content market forever
- Sell / dispose — list captives on slave market, accept propositioner gigs, dispose via various methods
- Expand — buy more dungeons, own properties around town, upgrade everything
Tech stack
- Frontend — single-file HTML game with bundled JS, no build step
- Ollama at localhost:11434 — local uncensored LLM (dolphin-mistral / abliterated variants)
- Kokoro — in-browser TTS with 16 voice options
- Pollinations — optional image generation via your own key
- Persistence — IndexedDB save state, fully local
Version
v0.0.1 — Phase 21 in flight. See ⚡ Setup for environment configuration.
📜 Terms of Service
Effective 2026-05-08 · Version v1.0 · Operator Unity AI Lab · Contact [email protected] · Canonical: unityailab.com/terms ↗
The agreement between Unity AI Lab and you. Read it carefully before you continue to access or use the Service. By using the Service you accept every clause that follows and the responsibilities that come with it.
Contents
- Acceptance of these Terms
- Nature of the Service
- Eligibility & Age Requirement
- Notice to Anyone Under 18
- Parents & Legal Guardians
- AI-Generated Content
- Acceptable Use
- Disclaimer of Warranties
- Limitation of Liability
- Indemnification
- Intellectual Property
- Third-Party Services & Links
- Termination
- Changes to these Terms
- Governing Law, Arbitration & Class-Action Waiver
- Severability & Miscellaneous
- Contact
I. Acceptance of these Terms
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XI. Intellectual Property
Our materials
The Service, including its source code, design, layout, brand elements (such as the "UNITYAILAB" wordmark and the gothic-V-D visual system), original prose, original libraries (PolliLibJS and PolliLibPy), and original documentation, is the property of Unity AI Lab or its contributors and is protected by copyright, trademark, and other intellectual-property laws. Where source code is published under an open-source license, that license governs your rights in that code; the open-source license does not extend to brand elements, copy, or content not covered by the license. Nothing in these Terms grants you any right in any Unity AI Lab trademark, service mark, or trade dress without our prior written consent.
Third-party materials
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AI-generated outputs
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XII. Third-Party Services & Links
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Unity AI Lab does not endorse, control, or assume responsibility for the practices, content, terms, or availability of these third-party services. Your use of any third-party service through or from the Service is at your own risk and is governed by that third party's terms.
XIII. Termination
We may suspend, restrict, or terminate your access to the Service at any time, with or without notice, with or without cause, and at our sole discretion. Because the Service does not maintain user accounts, termination ordinarily takes the form of IP-level or network-level blocking, removal of features, or shutdown of the Service in whole or in part.
You may terminate your relationship with Unity AI Lab at any time by ceasing to use the Service.
Sections concerning the Nature of the Service, AI-Generated Content, Disclaimers, Limitation of Liability, Indemnification, Intellectual Property, Governing Law, and any other provisions that by their nature should survive termination will survive termination of these Terms.
XIV. Changes to these Terms
We may revise these Terms at any time. When we do, we will update the "Effective" date at the top of this page and, where the change is material, we will mark the revision in the version history. We may also, at our discretion, post a notice on the Service for a period after a material change.
Your continued use of the Service after the Effective date of a revision constitutes your acceptance of the revised Terms. If you do not agree to the revision, your sole remedy is to stop using the Service.
XV. Governing Law, Arbitration & Class-Action Waiver
Governing law
These Terms and any dispute arising out of or related to them or the Service are governed by the laws of the State of Delaware, United States, without regard to its conflict-of-laws rules, and by applicable United States federal law, including the Federal Arbitration Act. Delaware is selected as a neutral and well-developed forum for online-services agreements; the parties to these Terms reside in multiple U.S. states, and Delaware is not selected to favor any particular party.
Informal resolution
Before initiating any formal proceeding, you agree to first contact us at [email protected] and provide a description of your dispute, the relief you seek, and any supporting facts. We will attempt to resolve the dispute informally for at least sixty (60) days before either party may initiate arbitration.
Binding arbitration
If informal resolution fails, you and Unity AI Lab agree that any dispute, controversy, or claim arising out of or related to these Terms or the Service, including the validity, scope, or enforceability of this arbitration clause, shall be resolved by final and binding arbitration administered by the American Arbitration Association ("AAA") under its Consumer Arbitration Rules then in effect. The arbitration shall be conducted by a single arbitrator. The seat of arbitration shall be Wilmington, Delaware, United States, although the arbitrator may permit remote appearances. The arbitrator may award only the relief that a court could award and is bound by the limitations on liability set out in Section IX. Judgment on the award may be entered in any court of competent jurisdiction.
Class-action waiver
You and Unity AI Lab agree that any dispute will be resolved on an individual basis only. You waive any right to participate in a class action, mass action, collective action, or representative action against Unity AI Lab, and the arbitrator may not consolidate more than one person's claims or preside over any form of representative or class proceeding. If this class-action waiver is found unenforceable, the entire arbitration clause shall be null and void as to the affected dispute, but the remainder of these Terms shall remain in effect.
Small-claims carve-out
Either party may bring an individual action in small-claims court for disputes that fall within that court's jurisdiction, in lieu of arbitration.
Thirty-day opt-out
You may opt out of this arbitration agreement and class-action waiver by sending a written notice of opt-out to [email protected] within thirty (30) days of the date you first accept these Terms. The notice must include your name, the date you first used the Service, and a clear statement that you wish to opt out. Opting out does not affect any other provision of these Terms.
Forum and jurisdiction (residual)
To the extent any dispute is not subject to arbitration, the parties submit to the exclusive jurisdiction of the state and federal courts located in New Castle County, Delaware, and waive any objection based on inconvenient forum.
XVI. Severability & Miscellaneous
Severability. If any provision of these Terms is found unenforceable by a court of competent jurisdiction or by an arbitrator, that provision shall be enforced to the maximum extent permitted and the remaining provisions shall remain in full force and effect.
No waiver. Our failure to enforce any provision of these Terms is not a waiver of that provision or of our right to enforce it on a later occasion.
Entire agreement. These Terms, together with the Privacy Policy and any other notices we publish on the Service, constitute the entire agreement between you and Unity AI Lab regarding the Service and supersede any prior or contemporaneous agreements between you and us regarding the Service.
Assignment. You may not assign or transfer these Terms, by operation of law or otherwise, without our prior written consent. We may assign these Terms freely, including to any successor in interest, affiliate, or acquirer.
No agency. Nothing in these Terms creates an agency, partnership, joint venture, or employment relationship between you and Unity AI Lab.
Force majeure. Unity AI Lab is not liable for any failure or delay in performance caused by circumstances beyond its reasonable control, including acts of nature, denial-of-service attacks, third-party-provider outages (including outages of Pollinations or its upstream providers), governmental action, or changes in applicable law.
Headings. Section headings in these Terms are for convenience only and have no legal or contractual effect.
Language. The controlling language of these Terms is English. Any translation is provided for convenience and does not modify the English text.
XVII. Contact
For questions about these Terms, to provide notice under any provision (including the thirty-day opt-out from arbitration), or to report a concern about content or conduct on the Service, contact us at:
Unity AI Lab
Email: [email protected]
Web: https://www.unityailab.com
We are an unincorporated hobby project operated by a small group of engineers across multiple U.S. states. We do not maintain a telephone, postal, or in-person contact channel. Email is the authoritative contact mechanism for all legal notices.
END OF FILE · CODEX 03 · TERMS · UNITY · AI · LAB · V2026.05
🔒 Privacy Policy
Effective 2026-05-08 · Version v1.0 · Operator Unity AI Lab · Contact [email protected] · Canonical: unityailab.com/privacy ↗
What we collect, what we don't, and what happens to the prompts and outputs you exchange with the AI. The short version is: we store almost nothing on our side, but anything you send leaves your browser. The long version follows.
Contents
- Scope & Acceptance
- At a Glance
- Who We Are
- What We Do Not Collect
- Local Browser Storage
- Visitor Counter
- AI Generations & Pollinations
- Cookies & Similar Technologies
- Hosting & Server Access Logs
- Children's Privacy
- Notice to Anyone Under 18
- Your Rights Under GDPR & CCPA
- Security
- International Data Transfers
- Retention
- Changes to this Policy
- Contact
I. Scope & Acceptance
This Privacy Policy (the "Policy") describes how Unity AI Lab ("Unity AI Lab," "we," "us," or "our") collects, uses, discloses, and otherwise handles information in connection with the website at https://www.unityailab.com and the related demos, applications, libraries, and downloads (collectively, the "Service"). It is part of and is incorporated into our Terms of Service; capitalized terms not defined here have the meanings given to them in the Terms of Service.
By using the Service, you confirm that you have read this Policy and consent to the practices it describes. If you do not consent, you must close the page and stop using the Service.
II. At a Glance
The honest one-screen version, so you do not have to read the whole document to get the gist:
- We do not maintain a server-side database of users. There is no account system, no profile, and no copy of your conversations on our servers.
- We do not store the prompts you send or the AI responses you receive. Generative AI responses are not stored by us. The exchange happens between your browser and the generative AI provider; we just relay it.
- The AI work is performed by Pollinations, a third-party generative AI provider. Your prompts leave your browser and travel to Pollinations and Pollinations' upstream providers. It is up to Pollinations for how the data is handled, in accordance with their terms — and they themselves do not store data either, but you should review their policies directly.
- Your chat history, settings, and age-verification flags are kept in your own browser's localStorage. They never leave your device unless you explicitly export them. If you clear your browser data, they are gone.
- We do not use cookies, advertising trackers, analytics pixels, fingerprinting, or third-party retargeting.
- We use a third-party stateless visitor counter (abacus.jasoncameron.dev) to display an aggregate visit number on the home page. It returns a number; it does not return personal data.
- The Service is hosted on GitHub Pages, which keeps standard server access logs of its own as part of operating the platform.
- The Service is for adults. Minors should not use it; see the under-18 notice below.
III. Who We Are
Unity AI Lab is an unincorporated hobby project operated by a small group of engineers across multiple U.S. states. The Service is not a commercial product, is provided free of charge, and exists primarily as a public proof-of-concept showcase of generative-AI security and jailbreak research from a red-team perspective. The Service is not a generative AI provider; the underlying model inference is performed by Pollinations and its upstream providers.
For the purposes of data-protection laws that recognize the concept, Unity AI Lab is the "controller" with respect to the limited information described in Sections V, VI, and IX of this Policy. Pollinations is a separate controller (or processor, depending on the legal framing) with respect to the prompts and AI generations described in Section VII.
IV. What We Do Not Collect
It is shorter to start with what we do not collect, because the list of things we do collect is small:
- We do not require, ask for, or store your name, email address, phone number, postal address, government identifier, payment-card information, or any other directly identifying personal data, except where you voluntarily send us an email at the address provided in this Policy.
- We do not run a user-account system. There is no sign-up, no profile, and no user database on our side.
- We do not store the content of your chat conversations on our servers. Your prompts and the AI responses are never written to a Unity AI Lab database.
- We do not store generated images, audio, or video on our servers. Generations are produced by Pollinations on demand and streamed or linked directly to your browser.
- We do not use cookies set by Unity AI Lab. We do not use cookies for analytics, advertising, or tracking. (Third-party services we link to or embed may use their own cookies on their own domains; see Section VIII.)
- We do not use Google Analytics, Meta Pixel, TikTok Pixel, or any other advertising or behavioral analytics trackers.
- We do not fingerprint your browser or device.
- We do not sell, rent, license, or share personal data with data brokers, advertisers, or any third party for marketing purposes — and we have nothing to sell, rent, or share even if we wanted to.
V. Local Browser Storage
The Service uses your own browser's localStorage and sessionStorage to remember things between page loads on your device. These values stay on your device and are not transmitted to Unity AI Lab's servers. The Service may store, among other items:
- Chat history — messages you have exchanged with the AI demo or app demos, so that refreshing the page does not wipe your conversation.
- Settings — model preferences, voice settings, theme choices, and similar non-identifying configuration.
- Age-verification flags — a small set of localStorage entries used to remember that you have passed the age gate so you do not have to repeat it on every page (these flags include keys such as button18, birthdate, and a randomized site flag). Passing the gate is a self-attestation; it does not record an identity.
- Visitor-counter state — a session-scoped flag that prevents counting the same browser session more than once.
You can clear localStorage at any time through your browser's settings. Doing so will erase your chat history, your saved settings, and the age-verification flags on this device. The Service does not maintain a server-side copy from which the data could be recovered.
VI. Visitor Counter
The Service displays an aggregate visitor counter on certain pages. This counter is provided by a third-party stateless service operated by an independent developer at abacus.jasoncameron.dev. When your browser loads a page that displays the counter, it makes an HTTP request to that service for the current count (and, once per browser session, increments it by one).
The counter is stateless and aggregate. It returns a number; it does not return personal data and does not link visits across sessions. Like any HTTP request, the request to the counter service necessarily includes your IP address and browser User-Agent string at the network level — Unity AI Lab does not see, log, or store these values, but the third-party counter service may do so as part of operating its service. Unity AI Lab does not control, audit, or determine the retention practices of the third-party counter service. If you would prefer that no such request leave your browser, you can block requests to abacus.jasoncameron.dev with browser extensions or DNS-level filters.
VII. AI Generations & Pollinations
Any generative AI responses are not stored by us. When you interact with a chat, image, voice, or vision feature on the Service, the request is forwarded — through a Cloudflare Worker proxy we operate — to Pollinations (pollinations.ai), which performs the inference on its own systems and returns the response. We relay the response to your browser.
The Cloudflare Worker proxy exists for two reasons: first, to keep the upstream API token off the client (so it cannot be extracted by any user of the Service); and second, to attach the moderation-routing parameters required by Pollinations and its upstream providers. The Worker does not write the prompts or responses to durable storage; it forwards them and discards. Cloudflare, as the operator of the Worker runtime, applies its own platform-level logging and security measures, governed by Cloudflare's privacy practices.
The data exchange with the AI is therefore subject to the terms of Pollinations, which themselves do not store data either; however, it is up to Pollinations for how the data is handled. Pollinations relies on its own model providers, hosting providers, and content-moderation providers (which may include providers operating on the Microsoft Azure OpenAI Service, among others). Each of those upstream providers has its own privacy policy and data-handling practices that may apply to the prompts and outputs that pass through their systems. Unity AI Lab is not in privity with those upstream providers and does not control, audit, or determine their data retention.
Practical consequences:
- You should not enter into the Service any information you would not be comfortable sending to a third-party AI provider whose retention and training practices you have not personally reviewed.
- You should not enter the personal data of identifiable third parties into the Service.
- You should not enter any information that is subject to confidentiality, attorney-client privilege, HIPAA, FERPA, GLBA, PCI-DSS, or similar regulated-data protections.
- You should review Pollinations' published privacy practices directly at pollinations.ai and the practices of the underlying model providers if and when they are disclosed.
VIII. Cookies & Similar Technologies
Unity AI Lab does not set cookies for analytics, advertising, or behavioral tracking. The Service uses localStorage and sessionStorage (described in Section V) for functional state on your device only. We do not consider these cookies for the purposes of laws that require a cookie banner, but their use is disclosed in this Policy for full transparency.
Third-party services that the Service depends on or links to — including font and library CDNs (Google Fonts, unpkg.com), the visitor-counter service, GitHub Pages, and any external link you choose to follow — may set their own cookies on their own domains when your browser contacts them. Those cookies are governed by the privacy policies of those third parties and are outside Unity AI Lab's control.
IX. Hosting & Server Access Logs
The Service's static pages are served from GitHub Pages, which is operated by GitHub, Inc. (github.com/site-policy). As a normal incident of operating any web hosting platform, GitHub may log standard server access information when your browser requests pages — including IP address, request URL, timestamp, User-Agent, and referrer. Unity AI Lab does not have direct read-access to those logs; they are governed by GitHub's privacy and security policies.
The Cloudflare Worker proxy described in Section VII is operated on Cloudflare's infrastructure and is governed by Cloudflare's privacy and security practices. Cloudflare may log standard request metadata at the platform level.
X. Children's Privacy
The Service is not directed to and is not intended for use by children. The Service is restricted to individuals above the age of consent in their jurisdiction (the age at which a person is considered an adult under applicable law). For users in the United States this generally means individuals who are eighteen (18) years of age or older; in some jurisdictions the threshold is higher.
We do not knowingly collect personal data from children. We do not run a user-account system, do not store user-submitted content server-side, and do not maintain a database of users — child or otherwise. If we become aware that a person under the applicable age of consent has nevertheless provided personal data through any channel under our control (such as the contact email), we will delete that data promptly.
If you are a parent or legal guardian and you believe a minor in your care has used the Service, please contact us at [email protected] and we will, where reasonable and feasible, take steps to assist — recognizing the architectural limits described in Section IV (we do not store conversations and do not maintain user records that could be deleted).
Any responsibility for minors who reach the Service is, at all times, deferred back to the parent's or guardian's responsibility to keep their children off of the Service.
XI. If you are under 18 — read this in plain English
If you are under the age of 18 — or under the age of an adult in your country, state, or region — please stop using this website right now. We mean it. The site is built for adults, and the chat, images, and text on it can include explicit, graphic, violent, sexual, or otherwise mature content that we don't want you to see.
On the privacy side specifically: even though we don't keep a list of who you are or what you typed, the things you type are sent to a third-party AI provider (Pollinations) and to the providers they use. We can't tell those companies to forget about you, because we don't even know who you are. So your best move is to not send anything from this site at all.
What you should do, in order:
- Close this tab or browser window. Don't click around. Just leave.
- Tell a parent, guardian, or another trusted adult that you ended up on a site that is meant for grown-ups, especially if anything on this site upset, confused, or pressured you.
- If anyone is hurting you or making you feel unsafe online, talk to a trusted adult or contact a local resource — for example, in the United States you can call or text the Crisis Text Line at 741741, in the UK you can call Childline at 0800 1111, or you can search for the equivalent helpline in your country.
- Do not give your real name, address, school, phone number, or photos to any AI chat — on this site or anywhere else.
If you stay on the site after reading this notice, you and your parents or legal guardians are responsible for that choice — not Unity AI Lab. We don't want you here, and we're asking you, directly and clearly, to leave.
XII. Your Rights Under GDPR & CCPA
Depending on where you live, you may have rights under the European Union General Data Protection Regulation (GDPR), the United Kingdom GDPR, the California Consumer Privacy Act / California Privacy Rights Act (CCPA/CPRA), or other regional data-protection laws. The architecture of the Service substantially limits the practical application of those rights as against Unity AI Lab, because we do not maintain a server-side store of personal data — but we honor them to the extent they apply.
Your rights, generally
- Right to know / right of access — to ask whether we hold personal data about you and to receive a copy. In practice, the answer for the overwhelming majority of users is: we hold no such data.
- Right to correction — to ask us to correct inaccurate personal data we hold about you, where we hold any.
- Right to deletion / right to be forgotten — to ask us to delete personal data we hold about you. Most data referenced on the Service lives in your own browser (localStorage) and is yours to delete via your browser settings; we do not have it on a server.
- Right to data portability — to receive a copy of your data in a portable format. Where the only data is in your browser's localStorage, you already have direct access to it.
- Right to object / right to restrict processing — to ask us to stop or limit certain processing.
- Right not to be discriminated against — for exercising your rights under CCPA/CPRA.
- Right to lodge a complaint — with your local data-protection authority (DPA) under GDPR.
How to exercise your rights
To exercise any of these rights, contact [email protected] with a clear description of the request. We will respond within the timeframe required by applicable law (generally one month under GDPR, forty-five days under CCPA/CPRA, with possible extensions where permitted). We may need to verify your identity before actioning a request that involves the disclosure or deletion of personal data; the practical limit on this is that we usually have no personal data to verify against.
Sales / sharing (CCPA/CPRA)
We do not sell or share personal data as those terms are defined under the CCPA/CPRA, and we do not have a "Do Not Sell or Share My Personal Information" link on the Service because we have nothing to sell or share.
Authorized agents
You may use an authorized agent to exercise your rights under applicable law. We may require proof of the agent's authority before acting on a request submitted by an agent.
XIII. Security
Unity AI Lab uses commercially reasonable security practices for a static website hosted on GitHub Pages and an associated Cloudflare Worker proxy: HTTPS for all traffic, server-side storage of upstream API tokens (so they are never exposed to the browser), no client-side credentials, no user-account database to compromise, and no server-side store of conversations. Notwithstanding these practices, no method of transmission over the internet or method of electronic storage is one-hundred-percent secure, and we cannot guarantee absolute security.
XIV. International Data Transfers
The Service is hosted on infrastructure located primarily in the United States (GitHub Pages, Cloudflare). Pollinations and its upstream providers operate their own infrastructure in jurisdictions determined by them. By using the Service from outside the United States or outside the location of any upstream provider, you understand and agree that your prompts and any associated request metadata may be transferred to and processed in the United States and other jurisdictions whose data-protection laws may differ from those of your home jurisdiction. To the extent any such transfer is subject to data-protection law, we rely on the lawful-transfer mechanisms made available by the relevant providers (such as the European Commission's Standard Contractual Clauses, where applicable to those providers' own arrangements with their customers). Unity AI Lab itself does not maintain a separate cross-border-transfer mechanism because we do not maintain a server-side store of user data.
XV. Retention
Because Unity AI Lab does not maintain a server-side store of user data, retention on our side is limited to:
- Your localStorage entries — retained on your device until you clear them through your browser settings. We do not have a copy.
- Email correspondence — emails you send to [email protected] are retained in our email inbox for as long as is reasonably necessary to address the inquiry, and then either deleted or archived in line with normal email-management practices.
Third-party providers — including GitHub Pages, Cloudflare, Pollinations, the upstream model providers, the visitor counter service, and the font / library CDNs — apply their own retention policies to any logs or metadata they collect, which are outside our control.
XVI. Changes to this Policy
We may revise this Policy from time to time. When we do, we will update the "Effective" date at the top of this page and, for material changes, we will mark the revision in the version history. Your continued use of the Service after the Effective date of a revision constitutes your acceptance of the revised Policy. If you do not agree to a revision, your sole remedy is to stop using the Service and, if you wish, to clear the localStorage entries described in Section V.
XVII. Contact
For questions about this Policy, to exercise any data-protection right, or to raise a privacy-related concern, contact us at:
Unity AI Lab
Email: [email protected]
Web: https://www.unityailab.com
Email is the authoritative contact mechanism for all privacy notices. Please use a clear subject line such as "Privacy request — access" or "Privacy request — deletion" to help us route your request quickly.
END OF FILE · CODEX 04 · PRIVACY · UNITY · AI · LAB · V2026.05
⚙️ Settings
Need Ollama / Kokoro / Pollinations setup? Go to ⚡ Setup for the wizard.